Towards the development of a 'user-experience' technology adoption model for the interactive mobile technology

6Citations
Citations of this article
36Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Traditional Human-Computer Interaction (HCI) studies on interactive products are mostly instrumental in nature, focusing on usability issues when performing tasks in a work environment. This stream of research is frequently criticized for its narrow focus. More recently, the field of HCI is embracing a new concept called 'user experience' (UX) which consists of 3 facets: (1) beyond instrumental; (2) emotion and affect; and (3) the experiential to address its criticism. UX is acclaimed to be the 'thing' that can capture the full variety and the emerging aspects of technology use. In similar situation like traditional HCI studies, traditional technology adoption studies are also criticized as being overly cognitive-oriented with little consideration for affective factors and emotional experiences of the individuals. Applying the concept of UX to traditional technology adoption model, this paper synthesizes these two streams of research to propose a 'user experience'-based technology adoption model for the interactive mobile technology. © 2014 Springer International Publishing.

Cite

CITATION STYLE

APA

Goh, J. C. L., & Karimi, F. (2014). Towards the development of a “user-experience” technology adoption model for the interactive mobile technology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8527 LNCS, pp. 620–630). Springer Verlag. https://doi.org/10.1007/978-3-319-07293-7_60

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free