This paper describes a preliminary experiment made at the IIMLab in order to design digital creatures in real-time three-dimensional virtual worlds. The aim of the project is to integrate state-of-the-art Artificial Life techniques with real-time 3D graphical engines in the framework of the next generation immersive 3D games.
CITATION STYLE
Buendia, A., & Heudin, J. C. (2000). Towards digital creatures in real-time 3D games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1834, pp. 44–53). Springer Verlag. https://doi.org/10.1007/3-540-45016-5_5
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