In the roleplaying game Vampire: The Masquerade, players assume supernatural character identities with distinct goals, further framed inside conflictual in-game power structures and societal expectations. In this chapter, the author combines narrative analysis and player interviews with live-action roleplaying observations to assess in-game power and norms through the lenses of Realism (power) and Constructivism (norms). Drawing on liminality, or that in-game performances become emotionally real to the players, the author finds that Vampire: The Masquerade becomes a liminal space inside which players practice alternate political behaviors that magnify Realism’s and Constructivism’s most disturbing theoretical expectations.
CITATION STYLE
Fielder, J. D. (2020). The monsters among us: Realism and constructivism in vampire: The masquerade. In The Politics of Horror (pp. 73–87). Palgrave Macmillan. https://doi.org/10.1007/978-3-030-42015-4_6
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