Super pop VRTM: An adaptable virtual reality game for upper-body rehabilitation

11Citations
Citations of this article
47Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Therapists and researchers have studied the importance of virtual reality (VR) environments in physical therapy interventions for people with different conditions such as stroke, Parkinson's disease, and cerebral palsy. Most of these VR systems do not integrate clinical assessment of outcome measures as an automated objective of the system. Moreover, these systems do not allow real-time adjustment of the system characteristics that is necessary to individualize the intervention. We discuss a new VR game designed to improve upper-arm motor function through repetitive arm exercises. An automated method is used to extract outcome measures of upper extremity movements using the Fugl-Meyer assessment methodology. The accuracy of the system was validated based on trials with eighteen adult subjects. With a corresponding average assessment error of less than 5%, the developed system shows to be a promising tool for therapists to use in individualizing the intervention for individuals with upper-body motor impairments. © 2013 Springer-Verlag Berlin Heidelberg.

Cite

CITATION STYLE

APA

García-Vergara, S., Chen, Y. P., & Howard, A. M. (2013). Super pop VRTM: An adaptable virtual reality game for upper-body rehabilitation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8022 LNCS, pp. 40–49). Springer Verlag. https://doi.org/10.1007/978-3-642-39420-1_5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free