From play recognition to good plays detection - Reviewing RoboCup 97 teams from logfile

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Abstract

This paper describes an attempt to review the teams participating in RoboCup simulator leagues. RoboCup simulator games are played through communication between soccer player clients and the soccer server. The server simulates the player’s requirements and sends the result to the soccer monitor. We enjoy the games by seeing the players’ actions and the ball’s movement displayed on monitors. A method is proposed to recognize actions of a player such as shooting, kicking, etc., or the ball’s movement from the log files, which are equivalent to images displayed on the monitor. Action recognition is a necessary technique for scoring, commenting and judging a game. The games in RoboCup’ 97 are reviewed from log files and the analysis results are discussed.

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APA

Takahashi, T., & Naruse, T. (1999). From play recognition to good plays detection - Reviewing RoboCup 97 teams from logfile. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1604, pp. 187–192). Springer Verlag. https://doi.org/10.1007/3-540-48422-1_15

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