Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy. © 2013 Springer-Verlag.
CITATION STYLE
Murata, A., Hayashi, K., Moriwaka, M., & Hayami, T. (2013). Study on character input methods using eye-gaze input interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8007 LNCS, pp. 320–329). https://doi.org/10.1007/978-3-642-39330-3_34
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