Animating conversation in online games

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Abstract

When players in online games engage in conversation with each other, often through a chat window, their graphical avatars typically do not exhibit interesting behavior. This paper proposes using a model of face-to-face communication to automatically generate realistic nonverbal behavior in the avatars based on what is going on in the conversation. It describes Spark, a flexible XML based architecture that makes this possible and reports on a user study that shows how such avatars could significantly improve online conversations. © IFIP International Federation for Information Processing 2004.

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Vilhjálmsson, H. H. (2004). Animating conversation in online games. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3166, 139–150. https://doi.org/10.1007/978-3-540-28643-1_18

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