Optimising humanness: Designing the best human-like bot for unreal tournament 2004

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Abstract

This paper presents multiple hybridizations of the two best bots on the BotPrize 2014 competition, which sought for the best human-like bot playing the First Person Shooter game Unreal Tournament 2004. To this aim the participants were evaluated using a Turing test in the game. The work considers MirrorBot (the winner) and NizorBot (the second) codes and combines them in two different approaches, aiming to obtain a bot able to show the best behaviour overall. There is also an evolutionary version on MirrorBot, which has been optimized by means of a Genetic Algorithm. The new and the original bots have been tested in a new, open, and public Turing test whose results show that the evolutionary version of MirrorBot apparently improves the original bot, and also that one of the novel approaches gets a good humanness level.

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APA

Mora, A. M., Gutiérrez-Rodríguez, Á., & Fernández-Leiva, A. J. (2017). Optimising humanness: Designing the best human-like bot for unreal tournament 2004. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10306 LNCS, pp. 681–693). Springer Verlag. https://doi.org/10.1007/978-3-319-59147-6_58

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