Evaluating emotional responses to the interior design of a hospital room: A study using virtual reality

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Abstract

Many studies have shown the ability of interior design elements (e.g., artwork, nature, home elements) to elicit positive emotions on hospital users thereby enhancing the healing process. Nevertheless, it is not clear whether such elements can affect users' emotional responses during a VR experience. In this study we explored the influence of interior design elements (i.e., landscape poster, painting, plant and home chair), on the participants' emotional responses after being exposed to 3D virtual hospital rooms. We used a short version of Zipers scales, developed by Zuckerman, to explore participants' emotional responses regarding 28 rooms, resulting from all the possible combinations of the identified elements plus a neutral and a negative room. Our sample included 30 university students. The results show that the more elements present in the hospital room the more positive the emotional response. The landscape and artwork elements emitted positive responses, whereas the home chair did not. © 2013 Springer-Verlag Berlin Heidelberg.

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Dinis, S., Duarte, E., Noriega, P., Teixeira, L., Vilar, E., & Rebelo, F. (2013). Evaluating emotional responses to the interior design of a hospital room: A study using virtual reality. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8014 LNCS, pp. 475–483). https://doi.org/10.1007/978-3-642-39238-2_52

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