The animation and visual effects industry is producing advanced software capable of generating realistic behaviours faster than ever by using algorithms that approximate the physics of the real world. There is an opportunity to utilize these software to support performance-based conceptual design for complex simulations such as Computational Fluid Dynamics (CFD). This paper investigates a method of performing wind flow simulation using an animation software that implements an Eulerian based smoke solver. These simulations run orders of magnitude faster than the similar simulations in dedicated high-end CFD applications. The paper compares the animated simulation results to a benchmark case with measuredwind-tunnel data. The results indicate that at certain points in the animation, the accuracy is very high. However, the challenge lies in predicting best frame at which to stop the animation. The paper ends with a discussion of how this challenge might be tackled.
CITATION STYLE
Kaushik, V., & Janssen, P. (2015). Urban Windflow: Investigating the Use of Animation Software for Simulating Windflow around Buildings. In Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe (Vol. 1, pp. 225–234). Education and research in Computer Aided Architectural Design in Europe. https://doi.org/10.52842/conf.ecaade.2015.1.225
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