A divide-and-conquer hole-filling method for handling disocclusion in single-view rendering

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Abstract

Large holes are unavoidably generated in depth image based rendering (DIBR) using a single color image and its associated depth map. Such holes are mainly caused by disocclusion, which occurs around the sharp depth discontinuities in the depth map. We propose a divide-and-conquer hole-filling method which refines the background depth pixels around the sharp depth discontinuities to address the disocclusion problem. Firstly, the disocclusion region is detected according to the degree of depth discontinuity, and the target area is marked as a binary mask. Then, the depth pixels located in the target area are modified by a linear interpolation process, whose pixel values decrease from the foreground depth value to the background depth value. Finally, in order to remove the isolated depth pixels, median filtering is adopted to refine the depth map. In these ways, disocclusion regions in the synthesized view are divided into several small holes after DIBR, and are easily filled by image inpainting. Experimental results demonstrate that the proposed method can effectively improve the quality of the synthesized view subjectively and objectively.

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CITATION STYLE

APA

Lei, J., Zhang, C., Wu, M., You, L., Fan, K., & Hou, C. (2017). A divide-and-conquer hole-filling method for handling disocclusion in single-view rendering. Multimedia Tools and Applications, 76(6), 7661–7676. https://doi.org/10.1007/s11042-016-3413-3

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