Analysis and Design of N-Ram Digital Games for problem-based solving for Early Childhood Geometry Learning

2Citations
Citations of this article
28Readers
Mendeley users who have this article in their library.

Abstract

Development and growth in children must be stimulated properly in order to occur optimally. In the phase of growth and development, children spend most of their time playing. Generally, children have high learning abilities and curiosity. Today, children have started to become familiar with gadgets and digital games. Unfortunately most of the games that are played more suitable for adults. Not infrequently due to lack of parental supervision and lack of choice to play make children addicted to games that are not suitable for them. Actually, in this phase children need to get interesting positive stimulus to hone their intelligence. For that condition, one of many solution is the availability of games for learning media. This paper tries to analyze and design prototypes of N-Ram Digital Games for children. N-Ram digital games are games for learning geometry in children. The method used in this research is Research and Development (R&D) with a waterfall approach in Software Development. The result of the analysis and design of this prototype is N-Ram Digital Games to learn geometry through pairing and adjusting images accordingly, and building a geometric shape from several available geometric shapes.

Author supplied keywords

Cite

CITATION STYLE

APA

Ridwan, T., & Hidayat, E. (2020). Analysis and Design of N-Ram Digital Games for problem-based solving for Early Childhood Geometry Learning. In Proceedings of the 7th Mathematics, Science, and Computer Science Education International Seminar, MSCEIS 2019. European Alliance for Innovation. https://doi.org/10.4108/eai.12-10-2019.2296310

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free