Non-parametric sequential frame decimation for scene reconstruction in low-memory streaming environments

6Citations
Citations of this article
4Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper introduces a non-parametric sequential frame decimation algorithm for image sequences in low-memory streaming environments. Frame decimation reduces the number of input frames to increase pose and structure robustness in Structure and Motion (SaM) applications. The main contribution of this paper is the introduction of a sequential low-memory work-flow for frame decimation in embedded systems where memory and memory traffic come at a premium. This approach acts as an online preprocessing filter by removing frames that are ill-posed for reconstruction before streaming. The introduced sequential approach reduces the number of needed frames in memory to three in contrast to global frame decimation approaches that use at least ten frames in memory and is therefore suitable for low-memory streaming environments. This is moreover important in emerging systems with large format cameras which acquire data over several hours and therefore render global approaches impossible. In this paper a new decimation metric is designed which facilitates sequential keyframe extraction fit for reconstruction purposes, based on factors such as a correspondence-to-feature ratio and residual error relationships between epipolar geometry and homography estimation. The specific design of the error metric allows a local sequential decimation metric evaluation and can therefore be used on the fly. The approach has been tested with various types of input sequences and results in reliable low-memory frame decimation robust to different frame sampling frequencies and independent of any thresholds, scene assumptions or global frame analysis. © 2011 Springer-Verlag.

Cite

CITATION STYLE

APA

Knoblauch, D., Hess-Flores, M., Duchaineau, M. A., Joy, K. I., & Kuester, F. (2011). Non-parametric sequential frame decimation for scene reconstruction in low-memory streaming environments. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6938 LNCS, pp. 359–370). https://doi.org/10.1007/978-3-642-24028-7_33

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free