This paper explores the potential of Alternate Reality Games, a type of Game-Based Learning experience, within higher education. The discourse opens by explaining the essence of ARGs; it then moves to present the findings from research in this domain, highlighting key benefits and challenges in using ARGs in higher education.
CITATION STYLE
Economides, K. (2017). For ARGument’s sake! the pros and cons of alternate reality gaming in higher education. In IFIP Advances in Information and Communication Technology (Vol. 515, pp. 64–69). Springer New York LLC. https://doi.org/10.1007/978-3-319-74310-3_8
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