XTrek: An Influence-Aware Technique for Dijkstra's and A Pathfinders

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Abstract

We propose a new pathfinding technique called xTrek that combines conventional pathfinding and influence fields; that is, we are introducing a new influence-sensitive pathfinder or influence-aware pathfinder. The leading idea of influence-aware pathfinding is to avoid unwanted regions and/or converge to desired regions of the search space during the path search. As shown throughout the paper, this region avoidance/convergence is more striking using our technique than in other field-aware pathfinders as, for example, risk-adverse pathfinders and constraint-aware navigation pathfinders. Furthermore, our technique constrains the search space even more than such state-of-the-art influence-aware pathfinders, aiming to reduce the memory space consumption, to speed up pathfinding computations, and at the same time to have better control on the paths to be discovered.

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Amador, G. P., & Gomes, A. J. P. (2018). XTrek: An Influence-Aware Technique for Dijkstra’s and A Pathfinders. International Journal of Computer Games Technology, 2018. https://doi.org/10.1155/2018/5184605

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