The impact of using a gamified interface on engagement in a warehousing management task: A neuroIS research proposal

2Citations
Citations of this article
30Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Engagement, or rather lack thereof has become a major issue because of its negative impact on productivity. Recently, gamification has successfully been implemented into corporate technological interfaces to increase engagement of employees. This paper proposes a theory-driven experiment that examines the impact a gamified interface has on engagement and performance of workers in a warehouse-management task. Specifically, the experiment proposed in this paper compares how the integration of two different types of goal-setting (self-set goals or assigned goals) into a warehouse-employee interface will affect engagement and performance.

Cite

CITATION STYLE

APA

Passalacqua, M., Léger, P. M., Sénécal, S., Fredette, M., Nacke, L. E., Lin, X., … Caprioli, T. (2019). The impact of using a gamified interface on engagement in a warehousing management task: A neuroIS research proposal. In Lecture Notes in Information Systems and Organisation (Vol. 29, pp. 187–194). Springer Heidelberg. https://doi.org/10.1007/978-3-030-01087-4_23

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free