Engagement, or rather lack thereof has become a major issue because of its negative impact on productivity. Recently, gamification has successfully been implemented into corporate technological interfaces to increase engagement of employees. This paper proposes a theory-driven experiment that examines the impact a gamified interface has on engagement and performance of workers in a warehouse-management task. Specifically, the experiment proposed in this paper compares how the integration of two different types of goal-setting (self-set goals or assigned goals) into a warehouse-employee interface will affect engagement and performance.
CITATION STYLE
Passalacqua, M., Léger, P. M., Sénécal, S., Fredette, M., Nacke, L. E., Lin, X., … Caprioli, T. (2019). The impact of using a gamified interface on engagement in a warehousing management task: A neuroIS research proposal. In Lecture Notes in Information Systems and Organisation (Vol. 29, pp. 187–194). Springer Heidelberg. https://doi.org/10.1007/978-3-030-01087-4_23
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