In this paper, we propose a model for estimating conversational activity based on the analysis of enhanced embodied interaction, and develop a virtual audience system. The proposed model is applied to a speech-driven embodied entrainment wall picture, which is a part of the virtual audience system, for promoting enhanced embodied interaction. This system generates activated movements based on the estimated value of conversational activity in enhanced interaction and provides a communication environment wherein embodied interaction is promoted by the virtual audience. The effectiveness of the system was demonstrated by means of sensory evaluations and behavioral analysis of 20 pairs of subjects involved in avatar-mediated communication. © 2011 Springer-Verlag.
CITATION STYLE
Sejima, Y., Ishii, Y., & Watanabe, T. (2011). A virtual audience system for enhancing embodied interaction based on conversational activity. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6772 LNCS, pp. 180–189). https://doi.org/10.1007/978-3-642-21669-5_22
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