Pixel reprojection of 360 degree renderings for small parallax effects

0Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

By using 360° renderings, it is possible to create virtual reality experiences without having to render potentially complex 3D geometry with complex shading for every frame. Applying pixel reprojection to the 360° renderings can enable 3D movement of the user, which introduces motion parallax effects. The proposed pixel reprojection method employs nine camera views that are used to reconstruct an output from an arbitrary camera position within the space between the nine cameras. Each of the nine camera is supplied with a unique 360° rendering, generated from the position of the camera. Thereafter no 3D geometry is needed. Two variations of the algorithm are proposed. Evaluation of the two variations showed that only considering the four closest cameras resulted in a shorter render time, but also more visible errors in the reprojected image, when compared to considering all nine cameras.

Cite

CITATION STYLE

APA

Haurum, J. B., Daugbjerg, C. N., Rohoska, P., Coifman, A., Hansen, A. J., & Kraus, M. (2017). Pixel reprojection of 360 degree renderings for small parallax effects. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10324 LNCS, pp. 253–262). Springer Verlag. https://doi.org/10.1007/978-3-319-60922-5_19

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free