This article addresses design issues that are relevant in the Autism project which aims at developing a computer games, for diagnosis and training of the children with autism and accompanying mental disorders. This approach is put in the broader context of interactive environments, which computer games are a special case. The characteristic of our approach is that it has the capability of user adaptation. The user adaptation is based on the model they maintain the observation of user interactions, the knowledge of therapists and the case-based reasoning paradigm. © IFIP International Federation for Information Processing 2005.
CITATION STYLE
Sehaba, K., Estraillier, P., & Lambert, D. (2005). Entertainment Computing - ICEC 2005. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3711(September 2005), 422–432. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-33646167209&partnerID=tZOtx3y1
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