Building on recent research in musical creativity and the composition process, this paper presents a specific practical application of our theory and software to sound design. The BigBang rubette module that brings gestural music composition methods to the Rubato Composer software was recently generalized in order to work with any kinds of musical and non-musical objects. Here, we focus on time-independent sound objects to illustrate several levels of metacreativity. On the one hand, we show a sample process of designing the sound objects themselves by defining appropriate datatypes, which can be done at runtime. On the other hand, we demonstrate how the creative process itself, recorded by the software once the composer starts working with these sound objects, can be used for both improvisation with and automation of any defined operations and transformations. Copyright © 2013, Association for the Advancement of Artificial Intelligence. All rights reserved.
CITATION STYLE
Mazzola, G., & Thalmann, F. (2013). Using the creative process for sound design based on generic sound forms. In AAAI Workshop - Technical Report (Vol. WS-13-22, pp. 75–82). AI Access Foundation. https://doi.org/10.1609/aiide.v9i5.12659
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