How do architects think? A game based microworld for elucidating dynamic decision-making

4Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

How do we think? A puzzling question given that humans may employ various actions, tactics and strategies during complex decision making tasks. Not to mention the influence of personality, style and intentions on judgment and decision-making. In this paper we focus on modeling Dynamic Decision Making (DDM) by utilizing actual in-game observations. We developed a ‘game based microworld’ through which we can capture and analyze players’ reasoning behaviors. The use case is a bid for a complex system, in which we are interested in the contractor architects’ DDM. Further, we explore various methods for game analytics that can be used to understand human reasoning. We conclude with several applications where game analytics may be utilized such as knowledge engineering, business intelligence, and training.

Cite

CITATION STYLE

APA

de Heer, J. (2016). How do architects think? A game based microworld for elucidating dynamic decision-making. In Proceedings of the 6th International Conference on Complex Systems Design and Management, CSD and M 2015 (Vol. 2016-January, pp. 133–142). Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-319-26109-6_10

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free