Perception of control in artificial and human systems: A study of embodied performance interactions

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Abstract

Robots in human facing environments will move alongside human beings. This movement has both functional and expressive meaning and plays a crucial role in human perception of robots. Secondarily, how the robot is controlled – through methods like movement or programming and drivers like oneself or an algorithm – factors into human perceptions. This paper outlines the use of an embodied movement installation, “The Loop”, to understand perceptions generated between humans and various technological agents, including a NAO robot and a virtual avatar. Participants were questioned about their perceptions of control in the various agents. Initial results with human subjects demonstrate an increased likelihood to rate a robot and a robotic shadow as algorithmically controlled, versus a human performer and a human-shaped VR avatar which were more likely rated as human actor controlled or split between algorithm/human actor. Participants also showed a tendency to rate their own performance in the exercise as needing improvement. Qualitative data, collected in the form of text and drawings, was open-ended and abstract. Drawings of humans and geometric shapes frequently appeared, as did the words “mirror”, “movement”, and variations on the word “awareness”.

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APA

Cuan, C., Pakrasi, I., & LaViers, A. (2018). Perception of control in artificial and human systems: A study of embodied performance interactions. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11357 LNAI, pp. 503–512). Springer Verlag. https://doi.org/10.1007/978-3-030-05204-1_49

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