In this work, we conducted a case study by implementing the Xiangqi game using a P2P networking technology. In so doing, we gained a deeper understanding of P2P communication in general and a more in-depth knowledge of the specific technology used. We encountered a number of issues while implementing our game using the JXTA P2P framework, but we were nevertheless able to create a working prototype that functioned satisfactorily. © Springer-Verlag 2003.
CITATION STYLE
Saddik, A. E., & Dufour, A. (2004). Peer-to-peer communication through the design and implementation of xiangqi. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2790, 1309–1313. https://doi.org/10.1007/978-3-540-45209-6_179
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