We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects cases using domain-specific recall methods, which perform exact matching on a subset of the case features. We demonstrate the performance of the technique by implementing it as a component of the integrated agent framework of McCoy and Mateas. Our results demonstrate that the technique outperforms nearest-neighbor retrieval when imperfect information is enforced in a real-time strategy game.© 2009, Association for the Advancement of Artificial.
CITATION STYLE
Weber, B. G., & Mateas, M. (2009). Case-based reasoning for build order in real-time strategy games. In Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009 (pp. 106–111). https://doi.org/10.1609/aiide.v5i1.12360
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