Real and virtual environments have comparable spatial memory distortions after scale and geometric transformations

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Boundaries define space, impacting spatial memory and neural representations. Unlike rodents, impact in humans is often tested using desktop virtual-reality (VR). This lacks self-motion cues, diminishing path-integration input. We replicated a desktop-VR study testing boundary impact on spatial memory for object locations using a physical, desktop-VR, and head-mounted-display-VR environment. Performance was measured by comparing participant responses to seven spatial distribution models using geometric or walking-path metrics. A weighted-linear combination of geometric models and a “place-cell-firing” model performed best, with identical fits across environments. Spatial representation appears differentially influenced by different boundary changes, but similarly across virtual and physical environments.

Cite

CITATION STYLE

APA

Zisch, F. E., Coutrot, A., Newton, C., Murcia-López, M., Motala, A., Greaves, J., … Spiers, H. J. (2024). Real and virtual environments have comparable spatial memory distortions after scale and geometric transformations. Spatial Cognition and Computation, 24(2), 115–143. https://doi.org/10.1080/13875868.2024.2303016

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free