A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect

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Abstract

We present an approach based on a natural user interface and virtual reality that allows the user’s body to be visualized and tracked inside a virtual environment. Our aim is to improve the sensation of virtual reality immersion through low-cost technology such as HTC Vive and Microsoft Kinect 2. The system has been developed using the Unity 3D game engine and C# language. Our approach has been validated through the implementation of an application for 3D mesh painting where the user is able to interact through hand gestures to select a color from the 3D color palette, rotate the 3D mesh and paint it.

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Capece, N., Erra, U., & Romaniello, G. (2018). A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10851 LNCS, pp. 623–635). Springer Verlag. https://doi.org/10.1007/978-3-319-95282-6_44

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