Mobile applications have been introduced in the field of e-health for several years. The aim of this studies was the gamification of exercises used in the process of cognitive rehabilitation. Selected game elements have been incorporated to the mobile application. Then, three methods of evaluation was proposed: a questionnaire, the MMSE test, and a new universal factor independent on the exercise type. The factor allows the therapist to monitor and compare the progression in the rehabilitation. Pilot studies are finished, but the effect of gamification must be verified for a larger number of patients in longer time, because at present it cannot be unambiguously determined a positive influence of the gamification.
CITATION STYLE
Dobosz, K., Dobosz, M., & Wojaczek, M. (2018). Gamification of cognitive rehabilitation. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10896 LNCS, pp. 280–283). Springer Verlag. https://doi.org/10.1007/978-3-319-94277-3_44
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