This paper presents an efficient technique to enhance the realism of character animation by adding muscle dynamics. Focusing on the isometric contraction of muscles, the proposed algorithm takes normal mesh and clenched mesh, and uses the disparity between them to simulate the skin vibration. The skin simulation algorithm is integrated with an example-based skinning, and shows real-time performance. The proposed approach proves to be useful for animating popping dance. © IFIP International Federation for Information Processing 2006.
CITATION STYLE
Son, H. J., & Han, J. H. (2006). Dynamic skinning for popping dance. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4161 LNCS, pp. 280–285). Springer Verlag. https://doi.org/10.1007/11872320_33
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