To successfully drive best-in-class human factors into product design, it is sometimes necessary to adopt more non-traditional experimental methods and reporting techniques. Within the PC industry, a traditional usability study is usually comprised of running eight to twelve participants through a set of tasks in a two-hour time period, collecting and reporting ease-of-use, success rate, time-on-task, and preference data. This traditional method is great at identifying potential usability pitfalls, but not necessarily equipped to focus on a product's visual appeal or quality perception. Two case studies are described that introduce non-traditional methods which: (1) focus on the perceived quality of specific product designs; (2) relate subjective data to concrete mechanical terms such that engineers have clear direction on how to build the products; and (3) report findings in a concise, graphical manner that is easily and quickly understood by executives and colleague functions lacking a human factors background. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Walline, E. K., & Lawrence, B. (2009). Translating subjective data to objective measures to drive product design and experience. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5619 LNCS, pp. 351–356). https://doi.org/10.1007/978-3-642-02806-9_40
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