The paper provides an argumentation for potential virtues of developing cognitively-plausible human-like playing systems, thus advocates a return to the roots of Artificial Intelligence application to games. Such systems are, in particular, expected to be capable of intuitive playing, manifested by efficient search-free move pre-selection and application of shallow-search only during regular move analysis. The main facets of such systems are listed and discussed in the paper. Furthermore, an example of search-free playing system, in the form of a specifically-designed convoluted neural network, is presented to illustrate possible implementation of proposed ideas. © 2012 Springer-Verlag.
CITATION STYLE
Mańdziuk, J. (2012). Human-like intuitive playing in board games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7664 LNCS, pp. 282–289). https://doi.org/10.1007/978-3-642-34481-7_35
Mendeley helps you to discover research relevant for your work.