IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification

3Citations
Citations of this article
40Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students’ engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress.

Cite

CITATION STYLE

APA

Vos, T. E. J., Prasetya, I. S. W. B., Fraser, G., Martinez-Ortiz, I., Perez-Colado, I., Prada, R., … Silva, A. R. (2019). IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11915 LNCS, pp. 613–619). Springer. https://doi.org/10.1007/978-3-030-35333-9_47

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free