“Five [adolescent] youth hover around the Nintendo Switch to play a game about milk-ing a cow. The smell of Doritos permeates the room…youth are sitting against the back wall, playing on a Switch. Two are playing; five are watching. Another runs over to watch. Approximately eight [additional] youth are watching game play on the large screen…As I write this, the combination of players and observers shifts; someone stands, someone moves, someone crouches.” (Field notes, youth videogaming in a public library in the northeastern United States)
CITATION STYLE
Abrams, S. S., & Hanghøj, T. (2022). VIDEOGAMES IN AND BEYOND THE L1 CLASSROOM. L1 Educational Studies in Language and Literature, (Speciall Issue). https://doi.org/10.21248/l1esll.2022.22.2.433
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