With gameworlds as the prime example, this article discusses online worlds as new forms of cultural entertainment systems and presents a framework with which to analyse them. The framework takes its point of departure in a discussion of what online gameworlds are,...
CITATION STYLE
Klastrup, L. (2009). Understanding Online (Game)worlds. In International Handbook of Internet Research (pp. 309–323). Springer Netherlands. https://doi.org/10.1007/978-1-4020-9789-8_19
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