This paper focuses on animating a non-rigid object based on a physical-based model. Unlike previous work in which forces are either given, or can be realistically simulated by simple mathematical equations, the goal is to consider the effect of any number and combination of complex forces, such as that found in nature. To accomplish this, images of the desired motion are obtained, and computer vision techniques are employed to model forces. By applying the forces, a physical-based model is deformed with simulating the motion of a real object and we are able to create realistic animations.
CITATION STYLE
Chandran, S., Inagawa, J., Miyazaki, S., & Maejima, T. (1992). Animating Non-Rigid Objects: Computer Vision Techniques Applied to Physical-Based Models. In Visual Computing (pp. 843–853). Springer Japan. https://doi.org/10.1007/978-4-431-68204-2_51
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