This study was conducted with the purpose to explore the potential of serious games to utilize systematic learning variation. We employed a methodology that followed the learning study method, while we also introduced experimental and control groups in order to allow for more direct comparison. In this study we did not have control over the employed serious game (vLeader) and thus had to implement our experiment through its supplementary materials. The study explores a systematic approach towards serious games design. This study provides weak evidence of greater stakeholder awareness by the group that has experienced variation. Its exploratory findings provide a valuable contribution that could inform design of future serious games. © 2011 Springer-Verlag.
CITATION STYLE
Ruskov, M., & Seager, W. (2011). What can bits teach about leadership: A study of the application of variation theory in serious games. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6944 LNCS, pp. 49–60). https://doi.org/10.1007/978-3-642-23834-5_5
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