… and previous studies online games may offer positive and optimal experience to the … The constructs used for this study include Gratifications, Flow, Immersion, Continuance Motivation … that 25 respondents preferred Puzzle games, 9 respondents preferred Simulation games, 36 …
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Sampat, B., & Krishnamoorthy, B. (2016). MOTIVATIONS FOR SOCIAL NETWORK SITE (SNS) GAMING: A USES AND GRATIFICATION & FLOW PERSPECTIVE. Journal of International Technology and Information Management, 25(3), 75–98. https://doi.org/10.58729/1941-6679.1320