In this study, we used Kinect v2 technology along with a skeleton tracking technology to create a training system for students with an agility impairment. Through this system, training can be conducted through exercise games without using a playground. We designed a track and simulated real-world obstacles by using animated games. A single case research method was used to conduct the experiment. Three elementary school children were recruited as participants. Data showed that the time taken to complete the exercises decreased among all the three participants. Social validity results showed the parents and teachers considered the video game useful and it helped their children increase agility effectively.
CITATION STYLE
Kang, Y. S., Lu, S. T., Chiu, C. C., Tu, C. C., Wu, Z. Y., & Chang, Y. J. (2019). Using Kinect v2 Combined with Unity3D to Design an Agility Training Game. International Journal of Computer Theory and Engineering, 11(3), 56–60. https://doi.org/10.7763/IJCTE.2019.V11.1242
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