Gaming environments are applications that have the great potential to increase people engagement in a participatory and collaborative way. Players interact with games under various situations, where the content, the form, and the modalities will be manipulated to fit the player's behaviours. This paper provides a multimodal environment for gaming by using a grammar-based approach for supporting the interaction process in the application scenario of scope card game, instantiating grammar by the elements and the rules of the game. Moreover, the paper focuses on the correct interpretation of the player's input during the game by the use of a HMM-based approach. © 2013 Springer-Verlag.
CITATION STYLE
Caschera, M. C., D’Ulizia, A., Ferri, F., & Grifoni, P. (2013). Multimodal interaction in gaming. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8186 LNCS, pp. 694–703). https://doi.org/10.1007/978-3-642-41033-8_87
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