The effect of the e-learning tools "Kahoot" and "Wordwall" on the learning of new vocabulary content in university students was examined. Explanatory type of experimental and control group. Data were collected through pre- and post-tests and a perception survey throughout this period. Accordingly, they were amused by the application of "Kahoot" and "Wordwall" in English class, as these platforms draw students' interest during the learning process, creating a pleasant environment for learning and teaching vocabulary effectively. In addition, they like competitive activities, so these interactive games motivate them to participate in the class.
CITATION STYLE
Carmona-Chica, L. M., & Argudo-Garzón, A. L. (2022). Vocabulary skills and virtual tools in students of A2 Universidad Católica de Cuenca. Revista Arbitrada Interdisciplinaria Koinonía, 7(1), 23. https://doi.org/10.35381/r.k.v7i1.1677
Mendeley helps you to discover research relevant for your work.