This paper reports on a research project we have been conducting for two years since 2003, which aims at "integrating Case Method and Business Gaming." This research proposes a new gaming structure model. In this model, we structuralize the decision-making area of corporate managers and build a framework to implement it as a business game. The model also contains a method to quantitatively express a corporate structure which is a mixture of middle-term business policies and short-term business operations. We use this model to develop a business game that simulates a case of "Asahi Super-Dry" to demonstrate that Business Gaming is able to deal with the qualitative decision-making area, as well as the conventional quantitative operation area. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Nakano, K., & Terano, T. (2005). A case-oriented game for business learning. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3684 LNAI, pp. 779–784). Springer Verlag. https://doi.org/10.1007/11554028_109
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