Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-the-art services without these limitations. This paper describes Odin, its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification.
CITATION STYLE
Paiva, J. C., Leal, J. P., & Queirós, R. (2015). Odin: A service for gamification of learning activities. In Communications in Computer and Information Science (Vol. 563, pp. 194–204). Springer Verlag. https://doi.org/10.1007/978-3-319-27653-3_19
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