Movement-free virtual reality interface using kinesthetic illusion induced by tendon vibration

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Abstract

In current virtual reality (VR) systems, the physical movement of the body is required, which creates problems of safety, cost, and accessibility. To solve those problems, we propose a system that fixes a user’s body, detects force when a user tries to move, and generates the sensation of movement using kinesthetic illusion caused by tendon vibration. We implemented a system limited to simple motion, and conducted an experiment to evaluate operability, body ownership, and agency. Although we could not statistically verify the effect of kinesthetic illusion, the results suggested that it may be possible that kinesthetic illusion could increase ownership and decrease agency.

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APA

Tanaka, S., Ushiyama, K., Takahashi, A., & Kajimoto, H. (2020). Movement-free virtual reality interface using kinesthetic illusion induced by tendon vibration. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12272 LNCS, pp. 316–324). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-58147-3_35

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