Since the early 90's, affective computing researches have mainly been focused on emotions recognition and less on original entertainment contents that could be proposed. We present a prototype resulting from the association of a physiological sensing device with an original game. © 2009 Springer.
CITATION STYLE
Froment, S., Ginibre, M., Mader, S., Sarafian, A., Schwartz, A., Soriano, D., … Dupire, J. (2009). AZ66: How can we play with emotions? In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5709 LNCS, pp. 327–328). https://doi.org/10.1007/978-3-642-04052-8_54
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