Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect

  • Li B
  • Maxwell M
  • Leightley D
  • et al.
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Abstract

GAMES AS A PEDAGOGICAL PLATFORM was the focus oj this column in the May/fune zoo8 issue of NURSING EDUCATION PERSPECTIVES. Since that publi- cation, I became aware of two major events that served as a catalyst for continued research into gaming. Thefrst event was the Games for Health International Con- ference held in Baltimore, Maryland, May 8 to 9. The second event was the award of $2 million to 11 research teams that are investigating how videogames can moti- vate healthy behaviors. Both events highlighted the growing popularity of games as a mechanism for learning about health and engaging in activities that promote healthy behaviors, not only in academic setting but also for consumers, both young and old.

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Li, B., Maxwell, M., Leightley, D., Lindsay, A., Johnson, W., & Ruck, A. (2014). Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect. In Games for Health 2014 (pp. 79–88). Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_11

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