We present a technique to build and manipulate three dimensional models of vehicles, to be used by a computer vision system. These tools will help find a suitable class of models for the vehicles and the trajectories, which are restricted to shape of cars (symmetry, regularity) and their trajectories (ground plane constraint), moving on a fixed scenario. The models consist of a variable number of facets in the three dimensional space, varying along time, each one with a corresponding objective (evaluation) function.
CITATION STYLE
Fraile, R., & Maybank, S. J. (1999). Building 3D models of vehicles for computer vision. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1614, pp. 697–702). Springer Verlag. https://doi.org/10.1007/3-540-48762-x_86
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