We explore the application of Small-Scale Reconfigurability (SSR) to graphics hardware. SSR is an architectural technique wherein functionality common to multiple subunits is reused rather than replicated, yielding high-performance reconfigurable hardware with reduced area requirements. We show that SSR can be used effectively in programmable graphics architectures to allow double-precision computation without affecting the performance of single-precision calculations and to increase fragment shader performance with a minimal impact on chip area. © Springer-Verlag Berlin Heidelberg 2006.
CITATION STYLE
Dale, K., Sheaffer, J. W., Vijay Kumar, V., Luebke, D. P., Humphreys, G., & Skadron, K. (2006). Applications of small-scale reconfigurability to graphics processors. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3985 LNCS, pp. 99–108). Springer Verlag. https://doi.org/10.1007/11802839_14
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