… , motivational or a combination thereof;86 gamification may be a particularly attractive feature in … age group and include features such as gamification to incentivize sustained use.87 …
CITATION STYLE
Bond, S. J., Parikh, N., Majmudar, S., Pin, S., Wang, C., Willis, L., & Haga, S. B. (2022). A Systematic Review of the Scope of Study of mHealth Interventions for Wellness and Related Challenges in Pediatric and Young Adult Populations. Adolescent Health, Medicine and Therapeutics, Volume 13, 23–38. https://doi.org/10.2147/ahmt.s342811
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