Monitoring of emotion to create adaptive game for children with mild autistic

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Abstract

Computer-based interactive systems and robots have become a massive technology for improving human-impaired social interaction, especially for children with autistic. Autism is a lifelong development disability, often accompanied by learning technologies. As a result, they have trouble interacting within our complex social environment and are, for the most part, unable to recognize other people's behaviors. In this paper, we present game-based therapeutic environments for people diagnosed with a mild form of autism. The proposed interactive system traces a child's emotion with intensity for changing a game environment for the purpose of triggering their emotions. The pedagogical agent provides therapy instruction with motivational support to children through adapting a child's emotional behaviors. © Springer-Verlag Berlin Heidelberg 2007.

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De Silva, P. R. S., Higashi, M., Lambacher, S. G., & Osano, M. (2007). Monitoring of emotion to create adaptive game for children with mild autistic. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4673 LNCS, pp. 326–333). Springer Verlag. https://doi.org/10.1007/978-3-540-74272-2_41

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