We adapt popular video-games technology for an agent-based crowd simulation framework in an airport terminal. To achieve this, we investigate game technology, crowd simulation and the unique traits of airports. Our findings are implemented in a virtual airport environment that exploits a scalable layered intelligence technique in combination with physics middleware and a social force approach for crowd simulation. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating event triggered airport behaviour. © 2012 Springer-Verlag.
CITATION STYLE
Szymanezyk, O., Duckett, T., & Dickinson, P. (2012). Agent-based crowd simulation in airports using games technology. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7430 LNCS, pp. 192–213). https://doi.org/10.1007/978-3-642-34645-3_9
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