Bowling Online: Mobile Social Games for Korean Teen Girls

  • Seo H
  • Lee C
N/ACitations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

… a half female mobile gamers (57%) download mobile games from the mobile game platform, KakaoGame … Interviewee V emphasized the importance of the socializing functions for her mobile gaming. I really like playing mobile games and I play them much more than my friends …

Cite

CITATION STYLE

APA

Seo, H., & Lee, C. S. (2016). Bowling Online: Mobile Social Games for Korean Teen Girls. In Transnational Contexts of Development History, Sociality, and Society of Play (pp. 123–149). Springer International Publishing. https://doi.org/10.1007/978-3-319-43820-7_5

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free