… a half female mobile gamers (57%) download mobile games from the mobile game platform, KakaoGame … Interviewee V emphasized the importance of the socializing functions for her mobile gaming. I really like playing mobile games and I play them much more than my friends …
CITATION STYLE
Seo, H., & Lee, C. S. (2016). Bowling Online: Mobile Social Games for Korean Teen Girls. In Transnational Contexts of Development History, Sociality, and Society of Play (pp. 123–149). Springer International Publishing. https://doi.org/10.1007/978-3-319-43820-7_5
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